#ifndef INCLUDE_GAMECONTEXT_H
#define INCLUDE_GAMECONTEXT_H

#include <SGE.h>
using namespace SGE;


class GameContext
{
	
public:
	GameContext();
	~GameContext();

	void Save(const char* pFilename);
	void Load(const char* pFilename);

	void SetLevel(int level) 	{ mLevel = level; }
	int GetLevel() const	{ return mLevel;  }

private:
	int mLevel;

};




#endif // #ifndef INCLUDE_Playstate_H
